HMD

Oct. 1st, 2025 03:04 pm
brokethecycle: not-a-comedian @ tumblr (No one else could see this apparition)
THIS IS YOUR STANDARD HMD POST. Let me know how I'm doing with Norman.

IC Contact

Feb. 19th, 2025 01:14 pm
brokethecycle: not-a-comedian @ tumblr (pic#5216409)


Sorry, I can't come to the phone right now. Leave a message.
brokethecycle: mambo (Default)
.Contact Information.

[E-Mail] wudaistarwind at gmail dot com
[Instant Messengers] Jamadadayo
[Plurk] golgothas
[Other]
[Preferred] AIM is good, yo

.OOC.

[Backtagging] Always
[Threadhopping] Always
[Plotting] Always
[Offensive subjects] Use your head. This is really a case by case question. I'll let you know if it ain't cool.

.IC.

[What's okay to mention around him/her] Nothing comes to mind. Don't diss ghosts around him.
[Is there anything you need us to know about interacting with this character? Special physical features, special abilities, etc] His hair defies gravity, he talks to ghosts, and he gets visions everyone once in a while.
[Can I hack that strike or otherwise find out information they'd prefer to keep hidden?] He's not very journal savvy, so it wouldn't be hard, just know he'd probably flip out if some got into his stuff.
[What would be a suitable way of disciplining them?]
[Can I troll/mindscrew/mess with in general?] Norman's seen bullying before so do your worst. It's gonna take a lot to get under his skin. As for villain type things I am all for some healthy conflict and crazy plots.
[Can I spit at/jinx/step on/etc? (i.e. fighting)] Just shoot me a message and we will talk.
[Can I flirt with/hug/kiss/use other means of non-violent physical contact with this character?] Sure, just let me know whats going on. He will probably spazz the hell out with any of these options.
[Anything else?] Nah. Just this kid isn't used to kindness from the living, so if he comes off abraisive, skittish, or just quiet, that would be why. It'll take a lot to get him to open up.
brokethecycle: (Show me your garden that's)
Derp derp some Neil Icons

( It's SPICY! )
brokethecycle: ask-norgatha (pic#5725291)
Trainer

Name: Norman Babcock
Class: Channeller
Type:
Ability: Kindred Soul
Level: 8

Pokémon Bonded: 2

Abilities: Sensitive to the spirit world to the point that he sees ghosts as well as he sees living people. He can't turn it off.

Can float, disappear and walk through walls for brief spurts and use a few low level ghost attacks.
brokethecycle: mambo (Default)
PLAYER INFO

Name: Jami
Contact Information: [plurk.com profile] golgothas
Time Zone: EST
Characters Played: Eiji Hino (Kamen Rider OOO)


CHARACTER INFO

Character Name: Norman Babock
Character Canon: ParaNorman

History: Wiki on the movie itself

AU History:

Norman's history starts with his family. His family line can be traced back to the name "Prenderghast" a notorious family that took up residence in the Ninetales Vale. Like a lot of enlightened that associated with the ghost type, they were regarded with more suspicion and wariness than other types. It honestly didn't help that a lot of Prenderghasts were kind of cuckoo bananas.

So the rumors went, anyway. The real problem was that the Prenderghasts were unusually sensitive to the spirit world, and something like that wore on a person after a while. So, yeah. A few of them were kind of raving lunatics who yelled about the end of times, or read stories to trees or whatever, but you would be too, if you saw what they did.

Unfortunately, a lot of the notoriety lead to the Prenderghast line petering out in recent years. The only remaining family now would be a deranged old man who lives alone in the more decayed part of the Vale and a Sandra Prenderghast, now Sandra Babcock after marriage. The Babcock family wasn't terribly remarkable by any standard, though interestingly enough, hailed a number of enlightened fairy types through the years. Hilarious.

Perry Babcock, Norman's father and Sandra's husband, had endeavored to pull them as far from the Ninetales Vale as he possibly could. It was less that he was concerned about damaging the family reputation and more that he wanted his family to have a chance to grow up normal. Unfortunately "normal" was never in the cards for Norman.

It was no secret from day one that Norman was a ghost-type enlightened just like many of his descendents before him. From falling through floors, disappearing, and just periodically talking to the air as a small child, the Prenderghast blood still has it's claws in the Babcock family.

Without meaning for it to, this caused a strained relationship between Norman and his father. Perry, who desperately wanted to keep Norman safe, did so by trying to deny Norman of his gifts and abilities, and Norman, who was upset by his father's inability to understand him, were constantly at odds.

Understandably this caused Norman to seek out the Ninetales Vale all on his own. It was there that Norman fell in with the Kurain school. Turns out they were all related. Meeting the other side of the family finally caused Perry to compromise a little. He could study with the school and spend time in the Vale so long as he kept his grades up and took out the trash. Still, that didn't keep Perry from being suspicious of the influences the Vale would have on Norman, but it looked like for now, he had to watch at a distance and hope the Prenderghast madness didn't afflict his son like it had so many people before him.

Canon Personality:


Norman likes being under the radar. He doesn't like sticking out and being noticed, because that usually means negative attention on him. His entire modus operandi is to make it through with as little confrontation or social interaction as possible. The unfortunate truth of it all is that, in his town, blending in is impossible. It's sort of an inescapable reality to a kid born with the gift of speaking to the dead. It doesn't make you all that popular in school. Or at home. Or anywhere, really. Alienated by most of his town? Yep. Treated as a troubled child by his family? Check. Fiercely bullied at school? You bet.

However, in spite of that, Norman never treats himself like a victim. He doesn't cry about the way things are. Sure, he laments that he never asked to be born the way he was but does he try to deny his gifts? Hell no. He knows that he isn't normal and he has no intentions of trying to pretend otherwise. Even if all he wants, is to duck his head and get through it the best he can, he doesn't try to change himself to suit others. Unfortunately this attitude has led Norman to becoming a loner. Until recently, he saw no real need to make friends, feeling that once they get to know him, they'd just think he was a freak anyway. As such he's come to be very comfortable on his own, and prefers to just rely on himself.

Of course its a little different when he talks to ghosts. Where Norman shuts himself off to the living, to the dead he's perfectly cheerful and friendly. Going so far as to help his town ghosts with any little task they might ask of him. He knows this doesn't make his case better for the living, but the bottom line is that he doesn't care. Time and again, Norman's learned to value the company of the dead over the living.

But despite what seems like hostility and distrust, he does cares about other people and he has a strong moral sense of right and wrong. Even people he doesn't like all that much, he'd never purposely harm, and even go so far to help in a dire situation. Given the opportunity to really show his stuff, Norman can also be very brave and determined, willing to risk his life for what has to be done. His sense of duty is also very strong and once he sets out to do something, he takes it very seriously. Really underneath that anti-social facade he puts up, Norman is just a lonely kid who's had to put up with a lot of pain simply for just being who he is. He's a tough kid who can take a lot of shit, and he never should have had to.

Towards the end of the movie, Norman started to learn how to open up to others. Realizing that his own bitter attitude could very well be his undoing. And while he's still wary and sarcastic, he can be a very sweet and friendly kid. All he really wants is some place where he doesn't feel he's going to be punished for being himself.

Of course Norman opening up and being friendly should never be mistaken for Norman being a push over. He's stubborn and blunt, and he will tell you when you've done something stupid. He can be terribly full of sass when he wants to be- which is often. He'll listen to authority, but when its other people- specifically teenagers or just jerks, he will tell you what for while probably making jabs at your intelligence. ("Oh god they're gonna eat our brains!!" "I think you'll be fine.")

AU Deviation:

Norman is going to still be the equivalent to his early movie development. He's still prickly and a little bitter about the overall suspicion and sometimes disdain for ghost types. He's upset about his family situation, where he constantly butts heads with his father, and is overall just a ball of anti-social sass.

The big difference is that he actually has living people in his life that don't treat him like some kind of plague. While these people are mostly ghost-type enlightened, its still a step in the right direction and it won't take him long for him to ease out of his bitterness and to be a genuinely happy kid.

Canon Abilities: Norman is physically, for the most part, a completely normal 11-year-old kid. What makes him stand out is his connection to the dead. Norman is able to see and communicate with the afterlife, which doesn't just mean ghosts. In the movie it also meant that he could effectively communicate with zombies who, otherwise, just made a bunch of groaning noises.

He's also shown to be able to receive visions of the past, omens, and sometimes even relive memories of spirits.

Enlightened Abilities:

Kindred Soul.

Being a ghost type himself, he's not only able to understand ghost pokemon, but he's extremely sensitive to the spirit world. He's able to see mortal spirits and other supernatural shenanigans without having to try. In fact, he can't turn it off. sometimes it's a huge nuisance.

In addition to that, Norman is able to do a few other minor ghost tricks. He can walk through walls, go briefly invisible, and hover for a short period of time. He's able to use a few low-level ghost moves for self-defense. (astonish, shadow-sneak)

His first evolution will lend more to his secondary typing. He'll be able to channel electricity and carry out minor attacks. Unfortunately they'll be tied heavily to his emotions and could be unpredictable or dangerous.

His final evolution will grant him mastery over both of his types, and while his electricity would still be emotion-fueled, he'll be in much better control over it. At this level, he'll be able to wield ghost-type attacks with ease.

His appearance, as he levels, will make him look more and more ethereal. For now he just looks like a pale-skinned kid who doesn't get enough sleep. Looking closer, you'll find that his irises are octagonal-shaped, rather than round, and the scarf he wears all the time, moves on it's own.

Starter Pokémon: Romero the Duskull and Hopkins the Hoothoot.


Notes/Special Considerations: It has been discussed with Maya-mun that he has ties to the Fey Family! So long as everyone else is okay with it, he will be a ghost-cousin.

SAMPLES
(NOTE: You may link a previous entry or thread, including testrun or musebox threads (but NOT Dear Mun), for one or both samples. However, we want to see the character in the setting of Brave New World and specifically in their AU for at least one sample.)

First-Person: Makes ten if you count the actual journal entry.
Have a second thread just in case.

Questionnaire. Probably being interviewed by a teacher.

-What do you seek for humanity’s future?

It would be nice if people stopped acting like jerks all the time.

-To what lengths would you go to rescue your allies if they were lost in the wilderness?

Um ...a lot, I guess. I mean, if they're friends then I would do everything I could. I don't know a lot about traveling and I haven't been to the forest very often, but I bet there would be ghosts I could talk to to help find them and get them out.

-What does the story of the Savior mean to you?

Wow, uh... it's a good story. The Savior was a good person who wanted to save humanity, and she promised humanity would learn from it's mistakes. It's too bad that humanity hasn't really changed much.

-The gods of old have returned. How would you be judged if you were chosen as a representative of humanity?

Why would anyone choose an eleven-year-old for something like that? That's stupid. I'd still go, I guess, but I don't know how well I'd do. Seriously, this is a dumb question.

-A human has attacked a wild Pokémon who retaliates in defense. How do you respond and whom do you defend?

I would try to stop the fight, if I could, but I would definitely take the Pokemon's side if the human was just being a bully.

-When encountering a rare and powerful Pokémon, what is most important? Researching it, bonding with it, or defeating it? Why?

What's wrong with just leaving it alone? I mean, they're rare for a reason, it probably doesn't want anything to do with me. We kind of almost destroyed them in the past, remember? If I ran into it, I'd try to make sure it knew I wasn't going to bother it, and probably leave because that's what I'd want if it was me.
brokethecycle: ask-nogatha (pic#5725273)
[The feed starts suddenly, but nothing can really be made out. It's dark and there's a bit of talking that can be heard. It looks like the Pokegear was left on his backpack and got turned on when he set it down.]

[There's a conversation that can be heard some distance away. Mostly the voice of 1. Norman Babcock, and a number of pokemon- ghost pokemon. He's in Sprout Tower.]


--eally nice talking with all of you. It's um- getting pretty late though I shoul- Hey! Put me-!

You can stay here forever if you like! (Gas gastly gas!)

No, no, I really- Aaah! Romero!

[The feed ends with Romero bursting out of his pokeball, disrupting the pack and gear. A loud SKULL! can be heard just before.]

Two Ghosts

Mar. 9th, 2013 07:50 pm
brokethecycle: (Would you lie with me)
[There's a shock of dark brown hair visible at first- After a moment the camera travels down to reveal Norman looking into the gear. He offers an awkward half-smile.]

So, I guess I made it all the way to Violet City. Not alone, or anything, but- I'm still really surprised I did it. It's a lot harder than camping, and the weather was pretty gross, too.

I think we're going to stay here for a little while. I heard that the gym is pretty hard and I kind of want to try and get a badge.

Oh- That reminds me.

[Norman isn't usually one to show off or anything, but he's kind of proud of this, so he shuffles a bit shyly before he shifts the gear's camera to a Hoothoot.]

This is Hopkins. I caught him. Um, well, with help from Ellis. I don't think we would have found him if he hadn't run into that tree.

[There's a long ...sort of awkward pause where Norman doesn't know what else to say. He makes a few uncertain faces before he shrugs.]

That's all, I guess. Uh.

[And the feed ends.]

[Open for action in Violet City, as well. He's just going to be walking around with his Duskull out and about, exploring the city.]

One Ghost

Feb. 17th, 2013 11:39 pm
brokethecycle: (If I lay here)
[The pokegear flips on and there is a very confused, somewhat bewildered looking kid looking into the camera.]

Okay, um. I ...really don't know what's going on here. This isn't my house, or my mom, and this place is definitely not Blithe Hollow.

Is anyone listening on this? I- this is crazy. I'm walking around this place like I got trapped in a video game- I don't think I've even played this version. What does- Ack!

[And it's at this point, Norman gets cut off because he's being bodily tackled by his pokemon, which can be seen as a Duskull shaped blur. Norman grumbles off screen as he's at the mercy of its affection.]

I'm just making a call, I'm not going anywhere- Okay, okay we can go in a minute. I kind of need you to get off me first.

[The funny thing is that he's actually also having a conversation with it.]

Route 29

Feb. 8th, 2013 12:37 am
brokethecycle: not-a-comedian @tumblr (Though I try my best to keep it)
Player
Name: James
Personal Journal: [personal profile] thegogglesdonothing
E-mail: wudaistarwind@gmail.com
AIM/MSN: Jamadadayo
Timezone: EST
Current Characters in Route: NA

Character
Name: Norman Babcock
Series: ParaNorman
Timeline: Post-Movie
Canon Resource Links: Here!

Personality: Norman likes being under the radar. He doesn't like sticking out and being noticed. That usually means negative attention on him. His entire modus operandi is to make it through with as little confrontation or social interaction as possible. The unfortunate truth of that is, in his town, blending in is impossible. It's sort of an inescapable reality to a kid born with the gift of speaking to the dead. Ghosts, zombies, you name it. Norman is the ambassador between the physical and spiritual plane. The bad news is that it doesn't make you all that popular in school. Or at home. Or anywhere, really. Alienated by most of his town? Yep. Treated as a troubled child by his family? Check. Fiercely bullied at school? You bet.

However, in spite of that, Norman never treats himself like a victim. He doesn't cry about the way things are. Sure, he laments that he never asked to be born with his gifts but does he try to deny them? Hell no. He knows that he isn't normal and he has no intentions of trying to pretend otherwise. Even if all he wants is to duck his head and get through it the best he can, he doesn't try to change himself to suit others. Unfortunately this attitude has led Norman to becoming a loner. Until recently, he saw no real need to make friends, feeling that once they get to know him, they'd just think he was a freak anyway. As such he's come to be very comfortable on his own, and prefers to just rely on himself.

Of course its a little different when he talks to ghosts. Where Norman shuts himself off to the living, to the dead he's perfectly cheerful and friendly. He goes so far as to help his town ghosts with any little task they might ask of him. He knows this doesn't make his case better for the living, but the bottom line is that he doesn't care. Time and again, Norman's learned to value the company of the dead over the living.

Despite what seems like hostility and distrust, he does cares about other people and he has a strong moral sense of right and wrong. Even people he doesn't even like all that much, he'd never purposely harm, and even go so far to help in a dire situation. Given the opportunity to really show his stuff, Norman can also be very brave and determined, willing to risk his life for what has to be done. His sense of duty is also very strong and once he sets out to do something, he takes it very seriously. Really underneath that anti-social facade he puts up, Norman is just a lonely kid who's had to put up with a lot of pain simply for just being who he is. It speaks a lot, too for the sort of emotional strength that he has for someone so young.

The good news is, that after the events of the film, not only has Norman decided to open up, but the entirety of his town has realized that he wasn't faking for attention all this time. Not to mention he basically saved their asses from a fiery doom via witch curse. While this means he's still pretty introverted, he's less distrusting and hostile to others and willing to talk and even make friends. During his confrontation with Aggie, Norman had to make peace with the part of him that bottled up all his anger and bitterness, realizing that if he held onto it like she had, then he'd eventually lose himself to his hate. By doing so, he'd become nothing better than the one's who've hurt him in the past. It's a hell of a revelation to have at eleven-years-old.

Of course Norman opening up and being friendly should never be mistaken for Norman being a push over. He's stubborn and blunt, and he will tell you when you've done something stupid. He has a sarcastic streak, and can be full of sass when he wants to be- which is often. He'll listen to authority, but when its other people- specifically teenagers or just jerks, he will tell you what for while probably making jabs at your intelligence. ("Oh god, they're gonna eat our brains!!" "I think you'll be safe.") Barring all of that, Norman is a sweet kid who has spent far too long being isolated and lonely.

Strengths/Weaknesses:

Norman has a few paranormal abilities. First and foremost he's a medium. He can see ghosts, which is a trait horrendously rare in his world, and he can communicate with the dead. This isn't limited to just ghosts, as he's able to use the ability to speak with zombies, who otherwise can't properly communicate in spoken English. Linked to this ability, he seems to have a form of retrocognition in which he is privy to events that have happened in the past. This is usually brought about by some impending emergency and is usually ghost related. In the movie it started happening to him because the eve of a three-hundred-year-old curse was upon his town.

For the not so weird stuff, Norman greatest gift is his emotional strength and fortitude. This is a kid who can take a whole lot of social abuse and vitriol, and keep his head held up strong. He doesn't fall into self-pity, he doesn't cry. When something doesn't go his way, he sucks it up and keeps moving. His stubbornness, sense of duty, and outright tenacity usually ensures that no matter the situation, Norman will pull through it.

However, at the same time, Norman has a lot of trouble opening up and socializing with anyone who isn't dead. He's spent a lot of time being alienated from everyone around him that, while he is open to making friends, he's still nervous and even distrustful of most people. He also has quite a sarcastic mouth, and does not back down from calling someone out.

That said, he's also only eleven. He's mature and responsible far beyond his years, but he's still just a kid. He has breaking points, they're just harder to hit than most.

Pokémon Information
Affiliation: Breeder

Starter: Duskull

Password: Scrambled Eggs

Samples
First Person Sample:

Wow um, so does anyone else think its kind of weird that this place says its okay for a bunch of kids to run around the wilderness?

I guess I'm not complaining, but it just doesn't really seem all that safe. Most places back home had laws about that kind of thing.

Its probably a good thing my mom isn't here, she'd probably have an ulcer.

[There's a pause. Norman is fidgeting a bit. He's not really huge on talking to people, but somehow talking through the pokegear was a little easier.]

Anyway, so um. What are we supposed to do for food here? I'm ...not really that great at camping, or cooking. I'm like, eleven-years-old.

Third Person Sample: So, everything about this shot up red flags in Norman's head. For one thing, he could swear that music was familiar. Like, maybe he'd played a video game with it? It did sort of sound like your every day generic handheld video game music, so maybe that shouldn't have surprised him. What struck him as odd was that he was hearing it at all. Background music wasn't supposed to exist in real life. Right? No one else seemed to be kicking up a fuss over it. Was he just hearing things? He really hoped not.

Second, there was this whole deal of going off on his own to have an adventure completely unsupervised, and at the mercy of this ...strange creature that was with him when he woke up. (Okay, even he had to admit the thing was pretty awesome looking. Like a little ghost monster?? How cool was that?) While Norman normally didn't have a problem running around unsupervised, it was the stranger danger vibes he was getting from all this. (Waking up in some house he'd never seen before with some lady shoving him out the door, didn't help matters at all.)

Third, and this had taken him longer to realize, but he couldn't find any ghosts. None. Absolutely none. The town, the pathways, the forest, all devoid of spiritual life. That was what gave him the chills. What kind of place was this? How could there be no dead? It didn't matter if you had a spick and span, gated suburb, or a cemetery, you always had dead.

He honestly wished he could have blamed this on being one of his spooky visions of the past. However, after three hours of wandering around and nothing horrible jumping out at him, it seemed pretty clear he was standing in the real world- whatever that meant right now. So he was lost, confused, and alone.

"Take the path to the next town," chimed in a ...cheery but quiet voice. It sort of echoed and reminded him of speaking with the dead- only, when Norman looked around all he saw was his pokemon. Okay...

"...Hello?"

"You're supposed to take Route 29 to the next town, everyone knows that."

Norman blinked at the Duskull, which looked back at him plainly as if speaking wasn't all that strange. Norman opened his mouth to speak, and then clamped it shut again, puzzled. Then, it clicked.

Oh. So, maybe he wasn't entirely alone.
brokethecycle: (Forget what we're told)
PLAYER
Name: James
Personal Journal: thegogglesdonothing
E-mail: wudaistarwind@gmail.com
Messenger: AIM: Jamadadayo
Plurk: golgothas
Previous Characters: NA

CHARACTER
Name: Norman Babcock
Canon: ParaNorman
Age: 11
Specialty: Mediumship
Position: Camper

( Read more... )
Page generated Sep. 25th, 2026 10:43 pm
Powered by Dreamwidth Studios